eveloped a fast inference machine (e.g. global optimization) that is suitable in handling and labeling the large-scale, high-dimensional visual data (Big visual data analysis).
Remote Reality for Immersive Communications and Games
Period : Jul. 2010 ~ Mar. 2014
Organization : Funded by Advance Digital Science Center (ADSC), Singapore
Role : Researcher, and later Research scientist, Advance Digital Science Center (ADSC), Singapore
Developed novel edge-preserving filters as generic computing tools for image processing and computer vision applications. The overview of this work was presented in a half-day tutorial in ICIP 2013.[link]
Developed fast and high-quality image/video editing and enhancement tools.
Developed fast discrete labeling algorithms for Nearest Neighbor Fields (NNF) search and depth/optical flow estimation.
Developed reliable video based rendering (VBR) algorithms for freeview video generation.
Developed novel methods for depth enhancement and coding using active depth sensor such as Time-of-Flight (ToF) camera and Kinect.
Developed a tele-conferencing system using MS Kinect (with image based rendering and object segmentation).
Developed real-time image processing algorithms on GPUs with interns.
Collaborated with the embedded system group (ADSC) for FPGA implementation of computer vision algorithms using high level synthesis tools.
3D Display Processing Techniques
Period : Jun. 2009 ~ Jun. 2010
Organization : Funded by Mitsubishi Electric Research Laboratories (MERL), US
Role : Post-doctoral researcher, Mitsubishi Electric Research Laboratories (MERL), US
eveloped a fast inference machine (e.g. global optimization) that is suitable in handling and labeling the large-scale, high-dimensional visual data (Big visual data analysis).
Remote Reality for Immersive Communications and Games
Period : Jul. 2010 ~ Mar. 2014
Organization : Funded by Advance Digital Science Center (ADSC), Singapore
Role : Researcher, and later Research scientist, Advance Digital Science Center (ADSC), Singapore
Developed novel edge-preserving filters as generic computing tools for image processing and computer vision applications. The overview of this work was presented in a half-day tutorial in ICIP 2013.[link]
Developed fast and high-quality image/video editing and enhancement tools.
Developed fast discrete labeling algorithms for Nearest Neighbor Fields (NNF) search and depth/optical flow estimation.
Developed reliable video based rendering (VBR) algorithms for freeview video generation.
Developed novel methods for depth enhancement and coding using active depth sensor such as Time-of-Flight (ToF) camera and Kinect.
Developed a tele-conferencing system using MS Kinect (with image based rendering and object segmentation).
Developed real-time image processing algorithms on GPUs with interns.
Collaborated with the embedded system group (ADSC) for FPGA implementation of computer vision algorithms using high level synthesis tools.
3D Display Processing Techniques
Period : Jun. 2009 ~ Jun. 2010
Organization : Funded by Mitsubishi Electric Research Laboratories (MERL), US
Role : Post-doctoral researcher, Mitsubishi Electric Research Laboratories (MERL), US